Built by a game store owner who needed these features and couldn't find them anywhere else.
Enter your monthly online sales. See real annual savings.
No hidden fees. No Shopify required. No percentage of your sales. Ever.
Available on any tier. Pay only for what you need.
| Feature | LVLUP POS | StorePass | BinderPOS | SortSwift |
|---|---|---|---|---|
| Monthly Cost (w/ POS) | From $79 | $99 + 2% | Paused | $249+ |
| Commission Fees | 0% | 2% | 2–2.5% | 0% |
| Shopify Required | No | Yes | Yes | No |
| AI Card Scanning | ✓ | ✗ | ✗ | ✓ |
| Events + Swiss Pairings | ✓ | ✗ | ✓ | ✓ |
| Streamer / Live-Selling | ✓ | ✗ | ✗ | ✗ |
| Graded Card Management | ✓ | ✗ | ✗ | ✗ |
| Storage Zone Tracking | ✓ | ✗ | ✗ | ✗ |
| Gift Cards | ✓ | ✗ | ✗ | ✗ |
| Card Show Mode | ✓ | ✗ | ✗ | ✗ |
| Accepting New Signups | ✓ | ✓ | ✗ | ✓ |
I run a game store in St. George, Utah. Every POS I tried was either built for generic retail and bolted TCG features on as an afterthought, or charged me a percentage of every sale on top of a monthly fee.
None of them handled graded cards. None integrated with Whatnot for live selling. None could track which storage box a $200 Charizard was sitting in. And all of them required Shopify — another $39–99/mo just for the privilege of using their POS.
So I built LVLUP POS. I use it every single day in my own store. Every feature exists because my business needed it — not because a product roadmap said so. Now I'm making it available to every store that's been underserved by the current options.
The commission model is broken. Your POS shouldn't profit more when you profit more. With LVLUP, every dollar stays in your register.
Two ways to join LVLUP POS at launch — both reward you for believing early.